List of Games #6 with focus on emotions

Length: more than 2 hours

Individual games to wake up

    • Zip: clap to the left
    • Zap: clap to the right
    • Zoop: changes the direction, with the hands over the head like catching a ball
    • Zubu: One player miss his turn
    • DiZubu: Two players miss their turns
    • Zoosh: A ball is thrown to the center of the circle and everyone tries to catch it. The fastest one says “I take it”
    • Who makes a mistake must round around the circle once
    • Boing: A player does eye contact and the second one continues the games. Anyone in the circle.
    • More rules may be added, until it is a chaos
  • Synchroapplause: You make eye contact with the player on your left and applause synchronously. Then he does the same with his left player. If you applause two time, you change the direction. You can also add an asociation word if the group is unconcentrate
  • Picking gifts LOL It can also be done in pairs.
  • Walking borrowing names: The players walk randomly and each time they meet with another player they say their names. Each player now borrows the name he received. The next time he greets someone he exchanges names with the other person.
  • Walking by numbers Only one person walks: Everyone walks randomly on the room. Then everyone stops and then only one person has to walk at any time. Each player has to give his place and stop walking. As the game continues 2,3 and 4 people can be walking at the same time.
  • Honey Walk: Walk around thin air, mist, warm water, oil, honey, Jell-O, wet cement and hard cement.

Group games in circles

  • One word in griberisch (Fantasy languague): is said by each player in a circle. The player the left has to translated and then say one word in the fantasy language. Then the games continues with people saying a long sentence. On the third round a sentence with emotion is said. Then the sentence has to sound Russian, Assian or Chinese.
  • 1-2-3-4: Choose a leader. Behind him stands the second player, then stands third player and at the end player fourth. The leader moves and player 2 imitates him. Player 3 imitates player 2…

Games in pairs

Playing Scenes

  • Poesie in a fantasy language: A player will translate the poesie of a second player. The second player will talk and move with emotion, but always using the phantasy language. The title is choosen by the public.
  • Dubbing the olympics: LOL Two players compete slowly on a sport choosen by the public which it isn't on the Olympics. They can't speak. Two other players are journalists and they must comment on the match.
  • Guess what I have invented: One player is the inventor and has to guess what machine choosen by the public he has invented, the second one plays as the were the hands of the inventor and gives hints and a third one moderates. For example: A machine to prepare bread with tomate

Playing Scenes - Topic: Expressing emotions

Emotion in improv
Einleitung
Long list of emotions
List of emotions in German
Diagram with complex emotions The feeling wheel

  • Master words slave attitude; Can be done on stage. One player is the master - he speaks both lines his own and the slave's who is the second player. The master cannot move but the slave can move and show attitude but not speak.
  • Emotional party; Love, joy, surprice, anger, fear, sadness. Five people and each one has an emotion. Player 1 enters the stage and has to have the emotion he has been given. After the emotion has been established, the second player enters with his emotion. Then both take that emotion and justify it. After it has been established, player 3 enters… and so on
  • Emotional family; Usually played with 4 players, but can be done with more or less players. As a suggestion the moderator ask for a family activity, then the players start a normal scene. As soon as all characters and their relationships have been established, freeze the scene, pick a player, and ask for an emotion for that player. The scene then continues, and the player is overcome with that emotion. Repeat till all players got an emotion. The scene has to keep evolving after each emotion assignment, Of course players shall try Justifying the emotions
  • Shakespeare's drama: Two players play a scene starting with a suggestion of the audience. Afterwards two players have to repeat the scene with a lot of drama.
  • Twin pillars with emotions: the two players which aren't talking get two emotions which must be shown on the scene

The feelings wheel

The feelings wheel

Discussion

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